Camata

Role: Creative Technologist
Client: Pierre Huyghe Studio
Associated: Pixels Pixels, Cadmos
Team: Anne-So Tisseyre, Valentin Giillet, Pablo Verdugo, Pedro Roca, Paola Ravagni, and Pamela Valenzuela
Location: Marian Goodman Gallery NYC, Global
Date: 2023 - 2025

Project Description

Camata is "a self-directed film operated by a learning machine, a manifestation of an inhuman entity enacted upon by a set of robotic operators, performing a final rite of passage on a human skeleton found unburied in the Atacama Desert." - Marian Goodman Gallery

"Camata’s live footage is the result of autonomous cameras decisions and is edited in real time. Sensors in the exhibition space capture a live human presence, disrupting its linearity." - MGG


My role in this project was to develop the back-end system responsible for real-time editing. I also worked on custom programming for on-site sensors that respond to human presence, enabling interaction between audience and system.

Special thanks to the PH Studio team for the camaraderie and guidance, Cadmos for the AV installation, Ivaylo Getov for support, and Tommy Martinez for connecting me to this project!

Project Highlights

Photograph: Marian Goodman Gallery / NY Times (2025)

Photograph: Installation of Camata (2024) at the Punta della Dogana in Venice (Ivar Hagendoorn)

Ceiling mounted sensor housed within golden sphere

Back-end GUI for development and monitoring - made in TouchDesigner